Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!===The [[Wild Die]]=== One of the dice rolled for each skill or attribute check or for damage is considered to be the "wild die", and is treated somewhat differently from the other dice. This mechanism was added in 2nd Edition. If an initial six is rolled on the wild die, then the die "explodes", meaning you add the six to the total plus re-roll the wild die, adding the result to the total. You get to keep rolling as long as you get sixes. If an initial one is rolled on the wild die, you disregard both it and the highest regular die from the total, often making you fail. Then you re-roll the wild die. If it comes up another one, a critical failure or complication occurs, usually with bad results for the character. Use of the wild die tends to make the game feel more cinematic. Summary: Please note that all contributions to the OpenD6 Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://opend6.fandom.com/wiki/D6_System"