OpenD6 Wiki
Explore
Main Page
All Pages
Community
Interactive Maps
Recent Blog Posts
Popular pages
Most visited articles
Star Wars RPG
Main Page
OGL
D6 Legend
D6 Fantasy
D6 System
Final Fantasy D6
OpenD6 Variants
Homebrews
D6 Conversions
Main OpenD6 books
D6 Adventure
D6 Space
D6 Fantasy
D6 System
D6 Legend
Septimus
Community
Recent blog posts
OpenD6(Reddit)
D6 Roleplaying(MeWe)
Rancor Pit Forum
More communities
Game Resources
D6 Links
OGL Download page
OpenD6 Project
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
OpenD6 Wikia
101
pages
Explore
Main Page
All Pages
Community
Interactive Maps
Recent Blog Posts
Popular pages
Most visited articles
Star Wars RPG
Main Page
OGL
D6 Legend
D6 Fantasy
D6 System
Final Fantasy D6
OpenD6 Variants
Homebrews
D6 Conversions
Main OpenD6 books
D6 Adventure
D6 Space
D6 Fantasy
D6 System
D6 Legend
Septimus
Community
Recent blog posts
OpenD6(Reddit)
D6 Roleplaying(MeWe)
Rancor Pit Forum
More communities
Game Resources
D6 Links
OGL Download page
OpenD6 Project
Editing
D6 System
Back to page
Edit
Edit source
View history
Talk (0)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:D6system.jpg|thumb|D6 System OGL]]This is the Generic [https://en.wikipedia.org/wiki/D6_System D6 System] published in 1996 by [[West End Games]]. After [[WEG]] was acquired by [[Purgatory Publishing]] they released in 2003-2004 updated version of the generic D6 System with minor tweaks, and split them by genre. The results became [[D6 Adventure]], [[D6 Fantasy]], and [[D6 Space]]. In April 13, 2016, Nocturnal Media accuired [[West End Games]] and the accompanying D6 ''System''.<ref>[https://www.nocturnal-media.com/blog/2016/4/13/nocturnal-media-acquires-west-end-games Blog Announcement]</ref>. In November 2017, Nocturnal Media made a deal with [[Gallant Knight Games]] to <ref>[http://www.gallantknightgames.com/gallant-knight-games-partners-with-nocturnal-media-to-manage-and-distribute-new-edition-of-west-end-games-d6-system/ Announcement]</ref> publish '''"D6 System: Second Edition"'''. Read the [[Unofficial History of the D6 System]]. *'''[http://www.d6holocron.com/downloads/books/weg51005OGL.pdf The D6 System (Generic Core Book)]''' ==System Summary== ===Attributes and skills=== Characters in the D6 System are defined by attributes and skills. Attributes represent the raw ability of a character in a certain area. Most D6 System games utilize anywhere from six to eight attributes, though these can vary greatly in number and name by the game in question. Acumen, Intellect, Knowledge, Perception, Presence and Technical are examples of mental attributes; Agility, Coordination, Mechanical, Physique, Reflexes and Strength are examples of physical ones. Skills are the trained abilities of the character and are associated with a specific attribute (e.g., driving, acrobatics, and climbing might be skills based on the Reflexes attribute). Each attribute and the skills under it are rated in values of Dice and Pips; Dice equal the number of dice rolled and Pips equal a one or two point bonus added to the roll to determine the result. The more dice and pips in the rating the better the character is at that skill or attribute. A character with a Strength rating of 4D+2 is stronger than a character with a Strength rating of 3D+1, for example. ===Actions and resolution=== Character actions are resolved by making dice rolls against a difficulty number. There are two types of difficulties, standard and opposed. To perform a standard difficulty action, the gamemaster calls for the player to roll the dice for a certain attribute or skill. The value of each die is totalled and the pips are added to the die roll to get a total. This total along with any GM or system imposed modifiers is compared against a target difficulty number. To perform an opposed roll action, the two parties involved (usually the player and a gamemaster controlled character) both roll their appropriate skills dice, total them and any modifiers and compare the results. If the first party's roll is higher than that of the second, he wins the contest and the rest of the result is resolved. If the second party equals or exceeds his opponent's roll, then the second party wins the contest. ===The [[Wild Die]]=== One of the dice rolled for each skill or attribute check or for damage is considered to be the "wild die", and is treated somewhat differently from the other dice. This mechanism was added in 2nd Edition. If an initial six is rolled on the wild die, then the die "explodes", meaning you add the six to the total plus re-roll the wild die, adding the result to the total. You get to keep rolling as long as you get sixes. If an initial one is rolled on the wild die, you disregard both it and the highest regular die from the total, often making you fail. Then you re-roll the wild die. If it comes up another one, a critical failure or complication occurs, usually with bad results for the character. Use of the wild die tends to make the game feel more cinematic. ===Improving Rolls=== In order to increase their characters' effectiveness, players may spend character points and fate points. The exact number of character points that may be spent is limited by the amount possessed by the character, and the situation that they are used in, with two being the typical limit. Each character point spent adds an extra wild die to one skill or attribute roll. A roll of one has no negative effect with wild dice generated from character points. Alternately, a character may spend one fate point on an action. Characters have fewer fate points, but the expenditure of them doubles the amount of dice rolled on an action. ==See Also== * [[List of books released under OGL]] * [https://en.wikipedia.org/wiki/D6_System D6 System Wikipedia article] ==References== <references /> {{stub}} [[Category:OpenD6]]
Summary:
Please note that all contributions to the OpenD6 Wiki are considered to be released under the CC-BY-SA
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Stub
(
view source
)
Follow on IG
TikTok
Join Fan Lab