This book provides the fundamentals necessary to play in a Wild West, pulp fiction, modern adventure, espionage, low-level superhero, or similar setting using West End Games' famous D6 System roleplaying game rules.
Each character has seven attributes, which measure basic physical and mental abilities that are common to every living creature (and some nonliving things), no matter what universe or dimension they exist in.
Reflexes: Measure of balance, limberness, quickness, and full-body motor abilities.
Coordination: Measure of hand-eye coordination and fine motor abilities.
Physique: Measure of physical power and ability to resist damage.
Knowledge: Measure of strength of memory and ability to learn.
Perception: Measure of mental quickness and attention to detail.
Presence: Measure of emotional strength, physical attractiveness, and personality.
Extranormal: Measure of a character’s extraordinary abilities, which could include psionics, magic, or other extranormal talents. It is often listed by its type, rather than by the term “Extranormal.” Most characters begin with a score of 0D, since people with such abilities are extremely rare. Those who have an Extranormal attribute must decide how it’s manifested. Characters almost never have more than one Extranormal attribute. Magic and Psionics are two Extranormal attributes described in the D6 Magic book. When you put dice in an attribute, you can either put whole dice in each attribute, or you can give each a mixture of whole dice and pips. Each die equals three pips.
Example: You’ve distributed most of your attribute dice, but you have four dice left to put in Perception and Presence. You could put 1D in Perception and 3D in Presence, or 2D+1 in Perception and 1D+2 in Presence, or some similar combination. Extranormal is the only attribute in which a Human character may have no dice; there is no maximum that a Human character may have in this attribute. No Human character may have less than 1D or more than 5D in any other attribute. Other species have other minimums and maximums, which are either listed with the species description or specified by the gamemaster.