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'''Essedari -'''
This type of gladiator worked his wonders from the reins of a war-chariot. The word Essedari is derivative from the Latin word for a Celtic War-Chariot (Esseda). There is unfortunately very little material evidence of the manner in which war chariots were utilized in the arena. The war-chariot in battle was of course used to break open segments of an enemy line. This would only be practical in a gladiatoral arena during mass re-enactments, but they may have been employed against Noxii (Common Criminals) in all sorts of cruel manners of inflicting death. Most likely they were utilized during depictions of larger battles against Celts or Britons.
==Weapons==
A plethora of weaponry for killing your loathsome opponents. More soon...
==Sample Characters==
'''Gladiator D6 Specific Rules:'''''
--------------------------------''As shown above, the base "rule system" for Gladitor D6 are found on the first page of MiniSix, with the following changes/additions:''
Speed Factor'' (SF)
For every SF above your opponent, you get +1 to all of your Agility rolls.
''Combined Armor Value ''(CAV)
The CAV includes all helmet, armor, greave and shield protection available to the character combined into one Defensive value. In this manner it is easier for the GM to balance the gladiators protection against each basic type of potential enemy. To attempt this per item would lead to unrealistic and unbalanced results. It is an aggregate of protection capability (toughness), flexibility of armor, and coverage of armor on any given part of the body that may be hit during combat. To keep Gladiator D6 simple, quick-play, and in line with it's core ruleset of MiniSix, we avoid the use body location hits.
'''Sample Characters:'''
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Murmillones -
Might - 4D
Brawling 6D
Sword 6D+2
Agility - 4D
Dodge 6D+1
Wit - 2D
Charm - 2D
Weapons - Gladius (+2D+2)
Combined Armor Value: (3D)
Speed Factor: 1
Retiarii -
Might - 4D
Brawling 4D+2
Polearm 6D+1
Agility - 4D
Throwing 6D
Dodge 6D
Wit - 2D
Charm - 2D
Weapons - Trident (+1D+2)
- Net (On a ''Difficult'' success check [within 10ft], opponent is entangled and suffers
-2D to all actions until they use Difficult agility to recover).
Combined Armor Value: (1D+2)
Speed Factor: 3 (gives a +1 to Agility rolls per level better then opponent)
Thracian -
Might - 4D
Brawling 5D+1
Sword 6D+2
Agility - 4D
Dodge 6D
Acrobatics 5D (Difficult attempt gains advantageous position,
+1D on all attack based rolls for that subsequent turn. Also counts as a Full Dodge for the round you attempt it*)
Wit - 2D
Charm - 2D
Weapons - Gladius Gracchus (+2D+2)
Combined Armor Value: (+2D+1)
Speed Factor: 2
Gallus -
Might - 4D
Brawling 6D+2
Axe 7D
Agility - 4D
Dodge 5D+1
Wit - 2D
Charm - 2D
Weapons - War Axe (+3D)
Combined Armor Value: (+2D+2)
Speed Factor: 1
==Modus Operandi==
Helpful hints on how to run an arena match using Gladiator D6. More soon...
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